Zirian travelling along a glowing rail beneath blue foliage in Duskfade

How to use this route

Start in Tick Town, follow the forest and volcano route, continue through the sea route and Clockwork Academy, then cross the hills and desert routes to the Tower. Each table links to the corresponding chapter in wolker4’s full walkthrough. These are video timestamps, not estimates of how long each area takes.

The chapter names contain story spoilers. This page provides area order and checkpoints; use the footage to see individual rooms and jumps. Later movement abilities open additional collectible routes, so leave inaccessible pickups for a return visit.

Tick Town to the volcano path

Break Tick Town’s Temporal Anchor during the opening story sequence. Ezarus Forest leads to Scorched Grove and Starstone Mines, followed by Wrath, Mount Cinder and Guayota.

Heartless and You seem familiar are optional Ezarus Forest interactions. See the achievement instructions for the jars and crowned Cloudie routes.

CheckpointVideo
Ezarus Forest15:31
Heartless Achievement20:31
You seem familiar Achievement24:07
Timeflux Channeler 128:00
Scorched Grove31:17
Starstone Mines41:43
Wrath Boss Fight (Howling Geode)54:45
Mount Cinder01:00:27
Guayota Boss Fight (Prison of the Beast)01:11:31

Sea path and the Academy

Continue through Meridian Village to Lantern Port. The pumpkin-headed scarecrow beside an NPC near Lantern Port fast travel is the Wilson achievement target.

Clockwork Academy follows. The video visits Apprentice’s Wing, Sadness, Craftsman’s Wing and Great Library in order, then reaches Watcher. Use the wing chapters to locate your current room sequence.

CheckpointVideo
Meridian Village01:22:41
Lantern Port01:34:35
You seriously didn’t see that one coming? Achievement01:37:50
Timeflux Channeler 201:52:21
Clockwork Academy01:58:38
Apprentices Wing02:07:04
Sadness Boss Fight (Amphitheater of Tears)02:22:20
Craftmans Wing02:29:48
Great Library02:35:56
Watcher Boss Fight (Scriptorium of the Twelve)02:50:37

Hills path

Canal Hamlet follows the Academy. The third Timeflux Channeler chapter and Guilt encounter come before Celestial Kingdom. Royal Highroads and Auric Palace lead toward Father Gaoth.

CheckpointVideo
Canal Hamlet03:03:28
Timeflux Channeler 303:20:30
Guilt Boss Fight (The Observatory)03:27:03
Celestial Kingdom03:36:54
Royal Highroads03:52:36
Auric Palace04:03:16
Father Gaoth Boss Fight (Veiled Chambers)04:12:42

Desert path and the Tower

The final regional route crosses Deepthorne, Stonetusk Canyon, Clockmaker’s Rest and Desert of the Last Memory. Speak to the grandmother in the village near the start of Stonetusk Canyon for A grandma’s love; backtrack from fast travel if you passed her.

Solitude follows Clockmaker’s Rest, and Anchored Wilhelm comes before the Tower. The endgame then runs through Despair, Allira’s Despair and the escape.

CheckpointVideo
Deepthorne04:29:58
Timeflux Channeler 404:42:30
Stonetusk Canyon04:46:03
A grandma’s love Achievement04:46:46
Don’t talk to strangers Achievement04:53:50
Clockmakers Rest05:02:16
Solitude Boss Fight05:17:38
Desert of the Last Memory05:24:50
Anchored Wilhelm Boss Fight (Chronos Aeternum)05:47:46
Tower06:00:17
Boss Fight Despair06:01:24
Alliras Despair Boss Fight06:08:16
Escape Tower06:15:00

After credits

Credits begin at 06:19:02 and Tick Town cleanup starts at 06:21:44. Finish town interactions, then follow the collectible checklist and completion hand-ins. Music boxes, cards and stained glass need more than reaching the credits.

FAQ

Should I collect everything on my first visit?

Collect what your movement permits. The 100% Guides collectible guide recommends a post-story sweep because later abilities open areas you cannot initially reach.

Do the Timeflux Channeler timestamps identify exact ability unlocks?

They identify four video chapters, but do not establish which named ability each grants. See movement and unlocks for the supported distinctions.