
How to use this route
Start in Tick Town, follow the forest and volcano route, continue through the sea route and Clockwork Academy, then cross the hills and desert routes to the Tower. Each table links to the corresponding chapter in wolker4’s full walkthrough. These are video timestamps, not estimates of how long each area takes.
The chapter names contain story spoilers. This page provides area order and checkpoints; use the footage to see individual rooms and jumps. Later movement abilities open additional collectible routes, so leave inaccessible pickups for a return visit.
Tick Town to the volcano path
Break Tick Town’s Temporal Anchor during the opening story sequence. Ezarus Forest leads to Scorched Grove and Starstone Mines, followed by Wrath, Mount Cinder and Guayota.
Heartless and You seem familiar are optional Ezarus Forest interactions. See the achievement instructions for the jars and crowned Cloudie routes.
| Checkpoint | Video |
|---|---|
| Ezarus Forest | 15:31 |
| Heartless Achievement | 20:31 |
| You seem familiar Achievement | 24:07 |
| Timeflux Channeler 1 | 28:00 |
| Scorched Grove | 31:17 |
| Starstone Mines | 41:43 |
| Wrath Boss Fight (Howling Geode) | 54:45 |
| Mount Cinder | 01:00:27 |
| Guayota Boss Fight (Prison of the Beast) | 01:11:31 |
Sea path and the Academy
Continue through Meridian Village to Lantern Port. The pumpkin-headed scarecrow beside an NPC near Lantern Port fast travel is the Wilson achievement target.
Clockwork Academy follows. The video visits Apprentice’s Wing, Sadness, Craftsman’s Wing and Great Library in order, then reaches Watcher. Use the wing chapters to locate your current room sequence.
| Checkpoint | Video |
|---|---|
| Meridian Village | 01:22:41 |
| Lantern Port | 01:34:35 |
| You seriously didn’t see that one coming? Achievement | 01:37:50 |
| Timeflux Channeler 2 | 01:52:21 |
| Clockwork Academy | 01:58:38 |
| Apprentices Wing | 02:07:04 |
| Sadness Boss Fight (Amphitheater of Tears) | 02:22:20 |
| Craftmans Wing | 02:29:48 |
| Great Library | 02:35:56 |
| Watcher Boss Fight (Scriptorium of the Twelve) | 02:50:37 |
Hills path
Canal Hamlet follows the Academy. The third Timeflux Channeler chapter and Guilt encounter come before Celestial Kingdom. Royal Highroads and Auric Palace lead toward Father Gaoth.
| Checkpoint | Video |
|---|---|
| Canal Hamlet | 03:03:28 |
| Timeflux Channeler 3 | 03:20:30 |
| Guilt Boss Fight (The Observatory) | 03:27:03 |
| Celestial Kingdom | 03:36:54 |
| Royal Highroads | 03:52:36 |
| Auric Palace | 04:03:16 |
| Father Gaoth Boss Fight (Veiled Chambers) | 04:12:42 |
Desert path and the Tower
The final regional route crosses Deepthorne, Stonetusk Canyon, Clockmaker’s Rest and Desert of the Last Memory. Speak to the grandmother in the village near the start of Stonetusk Canyon for A grandma’s love; backtrack from fast travel if you passed her.
Solitude follows Clockmaker’s Rest, and Anchored Wilhelm comes before the Tower. The endgame then runs through Despair, Allira’s Despair and the escape.
| Checkpoint | Video |
|---|---|
| Deepthorne | 04:29:58 |
| Timeflux Channeler 4 | 04:42:30 |
| Stonetusk Canyon | 04:46:03 |
| A grandma’s love Achievement | 04:46:46 |
| Don’t talk to strangers Achievement | 04:53:50 |
| Clockmakers Rest | 05:02:16 |
| Solitude Boss Fight | 05:17:38 |
| Desert of the Last Memory | 05:24:50 |
| Anchored Wilhelm Boss Fight (Chronos Aeternum) | 05:47:46 |
| Tower | 06:00:17 |
| Boss Fight Despair | 06:01:24 |
| Alliras Despair Boss Fight | 06:08:16 |
| Escape Tower | 06:15:00 |
After credits
Credits begin at 06:19:02 and Tick Town cleanup starts at 06:21:44. Finish town interactions, then follow the collectible checklist and completion hand-ins. Music boxes, cards and stained glass need more than reaching the credits.
FAQ
Should I collect everything on my first visit?
Collect what your movement permits. The 100% Guides collectible guide recommends a post-story sweep because later abilities open areas you cannot initially reach.
Do the Timeflux Channeler timestamps identify exact ability unlocks?
They identify four video chapters, but do not establish which named ability each grants. See movement and unlocks for the supported distinctions.